Post by ianthompson on May 7, 2022 18:25:02 GMT
1. League Administration.
European Superleague Football... is a Football Manager game much like Championship Manager, Football Manager etc…. but the game is played by email and interaction via the Managers Forum. Our game uses the ESMS game software developed by Eli Bendersky.
Any managers playing the game will accept that decisions on all matters relating to the leagues are made by myself, Ian or Chelseablues and will be upheld.
Only in extremely exceptional circumstances will a match be replayed once the report has been and sent to the 2 managers.
If for any reason decisions are needed not met by these games rules, I hold the right to make these decisions or I may confer with league managers, these rules may be changed or amended at any time.
2. League Structure.
European Superleague Football game comprises of 3 leagues the Superleague 1 comprising 12 teams and the Superleague 2 which has 12 teams, and non manager Superleague 2 which has 12 clubs .
Teams play each other home and away making a season of 22 games for both leagues. The bottom 2 teams in the Superleague 1 will be relegated to the Superleague 2 with the top 2 teams in the Superleague 2 promoted to Superleague 1.
The bottom 3 teams in the Superleague 2 are relegated to the Superleague 3 and the top 3 from Superleague 3 promoted.
The bottom two clubs in Superleague 3 may be replaced if managers ask for clubs to to be added.
3. Cup Competitions.
The European Cup is the knockout cup competition involving all 24 clubs, the S-F & Final will be on neutral ground, in all other rounds the team drawn first will have home advantage.
Teams receive Gate Receipts split 50-50 throughout the Competition.
If a match is drawn after 90 minutes, 30 minutes of extra time will be played, if is still
drawn the match will be decided on penalties.
The European Super Cup is a competition involving the top four clubs from European Superleague 1, the winners of the European Cup and 11 top European clubs. Clubs play in Groups of 4 teams, with the two teams progressing into knockout stages Quarter Finals, Semi Finals and Final which are played over 2 Legs.
4. Club Finances.
Sponsorship Payments.
At the start of each season club will receive 4 sponsorship packages to choose from and will vary with offering an initial start of season payment, possible mid season payment, end of season payment and shirt sponsor sales.
Managers are free to choose which package best suits there needs for the club and ambitions.
TV Deal
At the start of each season clubs playing in the Superleague 1 and Superleague 2 receive a payment which is formed from TV deals (as in real life with BT, Sky etc…), the payment is made from income for Overseas TV Income, UK TV Income and Commercial income.
Payments are as follows:-
Superleague 1 clubs receive £50,000,000 each
Superleague 2 Clubs receive £35,000,000 each
Wages
Players wages will be as shown on the Club's Financial Sheet.
Unlike with other ESMS games this will be processed weekly along with other Finances ie: Paper Money (for written articles, match reports etc..), Transfers, Stadium Revenue, Coaches Wages, Stadium Improvements etc....
Debt & Administration
Clubs are allowed to go into debt, if you accidentally go into debt you will have 14 days to clear your debts and back into the black.
Failure to do so will put your club temporarily into administration whereby your most valuable player will be made available for sale to bring your financial balance back into positive figures. Please pay attention to your club finances.
Gate Receipts
Each club receives Gate Receipts from Home matches, Each club will have a home fanbase made up as follows;
Previous Season’s factors in Attendance.dat + below factors based on league position finish.
Superleague 1 Superleague 2
1st 3000 1st 2000
2nd 2500 2nd 1500
3rd 2000 3rd 1450
4th 1500 4th 1400
5th 1450 5th 1350
6th 1400 6th 1300
7th 1350 7th 1250
8th 1300 8th 1200
9th 1250 9th 1150
10th 1200 10th 1100
11th 1150 11th 1050
12th 1100 12th 1000
Fanbase Bonuses
Cup Holders + 1000
Penalties
All relegated teams -500
Away fanbase we use 50% of the home fanbase.
Ticket prices will be set -
£40.00 for Superleague 1 Clubs.
£30.00 for Superleague 2 Clubs
Prize Money
At the end of each season clubs are rewarded with Season's Prize Money which is currently set as follows:-
Superleague 1 Superleague 2
1st -£25,000,000 1st - £15,000,000
2nd - £24,000,000 2nd - £14,000,000
3rd - £23,000,000 3rd - £13,000,000
4th - £22,000,000 4th - £12,000,000
5th - £21,000,000 5th - £11,500,000
6th - £20,500,000 6th - £11,000,000
7th - £19,000,000 7th - £10,500,000
8th - £18,500,000 8th - £10,000,000
9th - £18,000,000 9th - £9,500,000
10th - £17,500,000 10th - £9,000,000
11th - £17,000,000 11th - £8,500,00
12th - £16,500,000 12th - £8,000,000
European Cup
Winners - £15,000,000
Finalist - £8,000,000
Semi Finalist - £4,000,000
Quarter Finalist - £3,000,000
These will be paid at the end of the season.
5. Stadiums & Facilities
Stadium Capacities & Club Facilities.
Clubs can increase their stadium capacity at anytime through the season by checking the Seating Expansion Thread and posting a seating expansion request on this forum.
Club Facilities boost your club by bringing in more fans to your stadium, and can also increase club revenue and sponsorship options.
Managers can request upgrades in the Stadiums thread where there is a list of buildings and costs.
6. Club News/Press Releases
Managers can earn money by sending press releases to the Forum by posting articles on your club on the Club Magazines section and under
the relevant league for your club of the forum. The press can be anything related to your club.
Press must be original, anything considered to be taken and edited from elsewhere will not be paid to your club.
Managers can post as many press releases as they like but only 4 per week will count for cash bonuses, your club will receive following:-
- £750,000 per article minimum 100 words.
- £100,000 per pre match team news and post match report analysis
No bullying, swearing or attacking other managers is permitted, if you do you will be sacked from your position and banned from the game,
we are encouraging a friendly, fun gaming experience. This rule applies at all times and is no different in the pre season.
7. Manager Rating & Recruitment
Manager Ratings
We have Manager Ratings in the game, each manager has a rating 50-50-50, the first number relates to winning matches, losing matches and is updated through the season. the second figure relates to transfer activity, so the higher the number the more this manger conducts transfer activity. The 3rd figure relates to promotion and development of Youth players into the 1st team or onwards to other clubs.
When vacancies at the higher profile clubs becomes available, those managers with a higher ratings are more likely to be successful at being taken on by the club. This also helps prevent inexperienced managers taking on a big club and ruining the club through tactics, selling top players etc... we are trying to keep all teams looking a good prospect to manage.
Manager Contracts
Managers will be offered a 2 season contract when they join a new clubs, leaving a club before your contract expires will reduce your manager rating 1st figure by 20 and may effect applications to larger more established clubs. Manager who see out their contracts at their club gain a bonus of +10 to their manager ratings.
Manager Fines
The ESF FA has the right to fine teams when they believe a team has acted outside the rules or outside the spirit of the game.
If a manager does not send a teamsheet the league fine will be as follows:-
1. The number of missing sheets will be taken of as points in the final end of season league table.
2. No teamsheet submitted for 3 weeks running will result in the club sacking the manager.
3. Also if you do not sheet 6 times in a season your club will also sack you as manager.
Manager Recruitment
Any manager who introduces a new manager to European Superleague Football (ESF) will be paid a recruitment fee of £15,000,000 and bonus 1000 abs to spend on their team if the new manager stays 1 month thereafter another £5,000,000 will be added to your club and further 500 abs bonus for your club..
8. Club Staff
In the European Superleague Football (ESF) game we have brought in bit more realism so managers can build their backroom staff to help with running their clubs. Clubs can employ Director of Football, Assistant Manager, Commercial Manager, 1st Team Head Coach, Youth Team Head Coach and Club Scouts.
The club staff thread lists staff available their weekly wages, initial signing on fee, their duties and how they benefit your club.
9. Building Your Team
PLAYERS, TEAM SHEETS & ROSTERS.
The Exciting Playing of Games.
The deadline for team sheets is 9.00 pm UK time on the day of the match, games will be played ASAP after the deadline subject to my availability.
European Superleague Football (ESF_.... games are run using the ESMS plus program, currently 3.35. ESMS was created by Igor Oks and Eli Bendersky, ESMSplus was developed by Darren McKee.
Managers will be required to send a team sheet for each round, this should be in the form of a text file attachment, and sent via forum message with your Team name.
If a team sheet is not received a "N" tactic sheet will be given for managed teams.
From Season 2 Unmanaged clubs will receive random formation and tactic.
If a sheet is sent with a error I will attempt to fix it, no N sheet will be given but please be careful when submitting teamsheets to help with smooth running of games. In the case of players injured, suspended or "Not found on roster" I'll promote a sub and replace him with the next best on the roster.
Conditional errors will be fixed at my discretion.
Rosters
The first job for any new manager is to take a long hard look at your squad to work out who is worth keeping and who isn’t.
Player’s profiles appear on your team listings in the following format:
Code:
Name Age Nat St Tk Ps Sh Ag KAb TAb PAb SAb
R_Green 27 Eng 12 2 1 1 25 473 350 350 350
S_Parnaby 24 Eng 1 11 8 4 25 350 697 208 202
P_Jagielka 24 Eng 3 9 11 5 31 280 947 207 28
D_Ashton 23 Eng 1 4 5 11 31 300 334 835 589
Name is self explanatory.
Most players will appear with their first initial, an underscore and then their surname, but some are either abbreviated
(e.g. J_J’lainen) or only appear as a single name (e.g. Benjani.)
Age shows the age of a player.
Nat stands for Nationality and shows a three letter abbreviation representing the player’s nationality.
St stands for Stopping and represents a player’s ability at playing in goal. Most outfield players will have this at 1,
although some may be a little higher. The higher the stat, the better the goalkeeper is.
Tk stands for Tackling, representing a player’s ability to put in a good tackle. Obviously this statistic means the most
for defenders, although some midfielders such as Jagielka may have a high tackling stat, which shows that they are able
to play in defence or midfielder capably.
Ps means Passing, showing the ability to connect with a pass. This stat is most important for midfielders but some defenders
and strikers will also have higher passing stats.
Sh means shooting, which, surprisingly enough, measures a player’s ability to hit a Cow’s arse with a Banjo.
Strikers and attacking midfielders tend to be high in this stat.
Ag stands for aggression, which measures a player’s likelihood to see red (or yellow) in a game.
Aggression is a rarely noticed statistic, but it clearly has an influence on the number of games a player will spend suspended.
Conversely though, a team full of low aggression players may not have the strength of will to win on a regular basis.
Ability Points Explained
The ability points are important in your roster.
The points are judged between 1 – 999 and it’s the main focus for your players development and improving their playing skills.
As matches are played your players will earn ability points(abs) for making shots, scoring goals, making passes, tackles and saves etc… when these ability points reach 1000, your players gain a skill point in either tackling, passing, shooting etc….
Example: Your striker reaches 1000 Sab, his shooting goes up by one point say from 17 to 18 making him more effective and raising his value too.
The ability points then reset to 1000 and your player continues to accumulate points depending on how well he plays in matches and your team performances.
Dps = Discipline points, through yellow and red cards. 1 yellow card equals 2 DP points with a red card being 10.
The higher the points the more suspension time the player will receive. Crossing the threashold per 10 DP?s equals a ban.
For example a player that has 3 yellow cards all season will have 6 DP. If he then gets sent off he will go to 16 DP and will get a 1 game ban.
If he then gets sent off again he will go to 26 and get a 2 game ban Inj = Injured column.
If there is any number above 0 (1 or more) it means the player is Injured, and is Unavailable for the next game selection.
Sus = Suspended column. If there is any number above 0 (1 or more) it means the player is Suspended, and is Unavailable for the next game selection.
The second half of the player’s stats line reflects their performances on the pitch and their current availability
Code:
Gam Min Sav Con Ktk Kps Sht Gls Ass DP Inj Sus Fit
4 55 0 0 4 4 2 0 0 0 0 0 100
Performances:
Gam= The number of games played in all competitions for any club in the current season.
Min= The number of minutes the player has played for any club in the current season.
Sav= The number of saves made whilst in goal.
Con= The number of goals conceded whilst between the sticks.
Ktk= The number of important tackles put in by a player.
Kps= The number of good quality passes made by a player.
Sht= The number of shots the player has taken in all games.
Gls= The number of those shots that ended up as goals
Ass= The number of times the player has set up a team mate to score.
DP= Counts discipline problems: 10 points for a red card, 2 for a yellow.
Selection
Inj= The number of games the player is injured for, 0 is default meaning the player is able to play.
Sus= The number of games the player is suspended for, 0 is default meaning the player is able to play.
Fit= The degree of match fitness the player has. 100 is perfectly fit, but anything above 90 and the player will play without much difficulty.
A note on squad size:
In the ESF game, we use fitness and required minutes (see Required Minutes Thread) this takes a good balancing to play through the full season.
It can be possible to go through a season with a squad of 18-19. but with the advent of fitness and required minutes, it’d take a very brave manager to do this. I’d recommend a squad of about 21-24 at all times at a very minimum, as while loanees are always a possibility, you don’t want to be caught without 16 fit players to field and suffer an automatic 3-0 loss.
I’d comprise a squad of at least:
2 Goalkeepers (Goalkeepers don’t suffer fitness drain, but it’s always worth having a backup)
7-8 Defenders
7-8 Midfielders
3-4 Strikers
If a manager knows he will be unable to send a team sheet for genuine reasons as long as he tells me and leaves his instructions,
the best team will be selected in his absence. Alternatively he can request a particular line up & tactic, e.g. 442P, 541C, etc,
[No AM's, DM's or conditionals can be requested]
If any manager fails to submit sheets for a 3rd successive matches and has made no other contact they will be sacked.
Teamsheets
Success on the field is inevitably the most important part of any manager’s job, as it is the matches that decide promotion and relegation,
hiring and firing, success and failure. A team sheet a combination of several things: It shows the first eleven and the substitutes,
but also the squad’s tactical approach to the game and the changes that they may make should certain events within the game occur.
This is the first section of my guide for which there is downloadable software, in this case, a program called TSM Plus (Team Sheet Maker) which does, as you might expect, make the team sheets for you. It’s not essential to have, but it is really helpful and will drastically reduce the chance of you making errors when sheeting.
Positions
GK - Goalkeeper. This is the player who players in goal, and only the players St rating is used to determine his quality.
DF - Defender. The players Tk skill is his most important, but depending on the tactic chosen his Ps and Sh skills can be important also.
DM - Defensive Midfielder. This type of player plays behind the midfield but in front of the defence. His Tk and Ps skills are both very
important to him, and his Sh skill is less important than it is with a regular midfielder.
MF - Midfielder. The players Ps skill is his most important, but depending on the tactic chosen his Tk and Sh skills can be important also.
AM - Attacking Midfielder. This type of player plays in front of the midfield but behind the forwards. His Ps and Sh skills are both very
important to him, and his Tk skill is less important than it is with a regular midfielder.
FW - Forward. The players Sh skill is his most important, but depending on the tactic chosen his Tk and Ps skills can be important also.
In European Superleague Football (ESF), we don't use player sides as with some other ESMS games, but there are still factors that can help you when deciding where to play a particular player, for example: A DF with 34 ag would be best suited to playing in the middle of your defense, and a DF with 26 ag play as a full back/Wing back depending on your choice of formation. As explained above will also help you in deciding where to get the best out of your players in your formation, below are the different tactics and sample formations that may benefit that tactic.
Tactics
Tactics on ESMS are rather like a complex game of Paper, Rock, Scissors. Every tactic is set up with its own set of specific weaknesses and strengths, without going into masses of figures and numbers. Shown below are the possible tactics, and styles of play they gain bonuses against (our tactics have been modified to add something different to the game):
Tactic Bonuses against:
N - Normal = No Bonuses
Sample Formations: 4-4-2 or 4-3-3
P - Passing = Long Ball and Normal (If you like team passing the ball around, this is the tactic for you)
Sample Formations: 3-4-3, 3-5-2, 4-5-1
C - Counter Attack = Passing and Attacking (Your team will look to soak up pressure and attack quickly when gaining possession)
Sample Formations: 5-3-2, 4-4-2
L - Long Ball = Counter Attack, Tiki Taka and Normal (if you want to punt the ball upfield and look for a striker to get on the end this is your tactic)
Sample Formations: 4-2-4, 5-2-3
A - Attacking = Defensive and European (If you want your team to use their attacking abilities and launch wave after wave of attacks)
Sample Formations: 3-3-4, 3-4-3, 3-2-5, 3-3-4, 3-2-5, 2-3-5, 2-4-4
D - Ultra Defensive = Long Ball, Tiki Taka and Passing (This is an ultra defensive tactic, getting your men behind the ball and suffocating the opponents game)
Sample Formations: 6-3-1, 5-4-1, 5-3-2, 6-4-0
E - European = Counter Attack and Defensive (Your team will play a continental style of football)
Sample Formations: 2-5-3, 3-5-2, 3-4-3
T - Tiki Taka = Normal & Counter Attack (Its a kind of P tactic but more pronounced, your forwards will lose some of their scoring chances to pass the ball to another player in a better position. More of a possession style of play.)
Sample Formations: 4-3-3, 2-3-2-3, 3-4-3, 3-3-1-3
Success in ESMS isn’t all about luck in choosing the right tactic though, the quality of your team, changes you make within a match and of course luck
all come into it as well.
Formations.
Maximum & minimum players allowed in each position at the start of the match, no action will be taken against a team whose formation alters during the course of a match due to injuries.
Min_DF = 2 > doesn't include DM
Max_DF = 6 > doesn't include DM
Max_DM = 3
Min_MF = 2 > DM & AM are counted in this total
Max_MF = 6 > DM & AM are counted in this total
Max_AM = 3
Min_FW = 1 > doesn't include AM
Max_FW = 5 > doesn't include AM
Ability points
Ability Points that are awarded as in the League.dat file, after each match and the games have been processed these abs points are added to your players when rosters are updated:-
AB_Goal 20
AB_Assist 15
AB_Victory_Random 10
AB_Clean_Sheet 25
AB_Ktk 25
AB_Kps 20
AB_Sht_On 20
AB_Sht_Off 10
AB_Sav 20
AB_OG -12
AB_Defeat_Random 0
AB_Concede -10
AB_Yellow -2
AB_Red -10
AB_MOM 10